POV-Ray : Newsgroups : povray.general : GPU / RTX support for Povray : Re: GPU / RTX support for Povray Server Time
18 Oct 2021 12:07:51 EDT (-0400)
  Re: GPU / RTX support for Povray  
From: Mr
Date: 11 Aug 2021 19:45:00
Message: <web.61145ff48a4655686adeaecb3f378f2@news.povray.org>
"Heriberto Delgado" <nomail@nomail> wrote:
> Is there any hope whatsoever of seeing, in the near future, a hardware-supported
> version of Povray able to run on modern GPU-enabled hardware? Especially now
> that there is support for technologies such as RTX available for everyone to
> use?

On the one hand you can build POV and get it to demonstrate unrivaled
performances on Arm based architectures that have big number of cores be they
heavy performance or as lightweight as the average Android phone... I would say
that more people can access these than an RTX. And it's not even slow /
overheating / nor firelied on them ! So the strategy of pov developers to focus
on multi processing rather than specific hardware seems like it is starting to
pay at last.

When you look at renderers that took the opposite strategy such as Arnold and
Cycles, they all are englued in denoiser quests and slowness / data amounts
bottlenecks complaints so that big companies pipelines always switch to their
CPU modes (this is mentioned in several CG Society topics)

From looking at all the previous topics asking a similar request, if you really
want to put some modern Graphics card to heavy use, it seems you'd be better off
investing your time into these mentioned alternatives (one of which is also free
and open source) Because if I remember correctly the pov team also said that if
they do speed up anything with graphics cards it may not be what you expect.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.