POV-Ray : Newsgroups : povray.general : POV-Ray for Android : Re: POV-Ray for Android Server Time
23 Feb 2024 18:23:34 EST (-0500)
  Re: POV-Ray for Android  
From: Mr
Date: 18 Jun 2021 18:45:00
Message: <web.60cd205619807c8a6adeaecb3f378f2@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> I compiled POV-Ray on my phone yesterday, partly because I had some inconvenient
> time to kill with not much else to hand, and partly because why the hell not?!
> I used Termux, the Android linux-in-a-can, and to my surprise it worked
> perfectly, finding the Termux pkg versions of the dependencies notwithstanding.
> Having produced the traditional mirrorball over checker, I ran the standard
> benchmark scene, and then later also ran it on my laptop for interest:
> Samsung Galaxy A51 : 6 minutes 47 seconds (3129 CPU-seconds total)
> MacBook Pro (2012) : 7 minutes 57 seconds (1806 CPU-seconds total)
> I guess I shouldn't be surprised; the phone is only a year or so old (albeit
> mid-range), and has 8 cores vs the Mac's 2. However, it is faintly alarming that
> my most powerful POV-Ray-capable machine is currently my phone :)
> Bill

Interesting analysis ! I keep getting such surprises these days, when the
machine I expect to give me the most trouble running POV / Blender actually
turns out better than I thought. It's all good incentive to get out of one's
comfort zone !

Could you help me improve this procedure:

I don't know if you were aware of it, and the machines are a bit different since
yours was 64 bits and mine 32.

However note that I have no expertise whatsoever yet in all of this, so if
something seems wrong with how I did it, please suggest me some changes to try
out. And otherwise, if the recipe just had to differ for you, could you specify
how/why in the discussion page?

Particularly interesting is the fact that your phone is literally the most used
on the planet so the procedure to build POV on it can have much added value to
this community ;-)

I had troubles to do the last "install" step after build, so had to use more
convoluted command lines to launch each render. do you have workarounds to this?

Thanks for your experiment ! Not that Vim plays nice to edit pov scenes with its
syntax highlight !  :-)

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