POV-Ray : Newsgroups : povray.general : Request for Comments: Quadratic Bezier Splines : Re: Request for Comments: Quadratic Bezier Splines Server Time
1 Aug 2021 13:24:50 EDT (-0400)
  Re: Request for Comments: Quadratic Bezier Splines  
From: Tor Olav Kristensen
Date: 8 Jun 2021 18:40:00
Message: <web.60bff13884e2d21beefc13a89db30a9@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>
> > B-splines, though mathematically related to Bezier splines, are a
> > completely different animal, and the b_spline keyword is already used
> > elsewhere in POV-Ray for... B-splines.  To repurpose it for quadratic
> > Bezier prisms would be confusing on more than one level.
> >
> > Maybe the keyword "mesh2" is hackish, but for a 2nd degree polynomial,
> > appending a "2" to "bezier" would be totally appropriate.
>
> Let's do the Google thing and "not be evil", by avoiding all confusion,
> conflation, and commingling of Bezier splines, B-splines, NURBS knots, and
> plagiarized Shakespearean literature.
>
> I propose:
>
>
> knot2_b_spline
>...

But, but, but... That confuses me.

When I see the name b-spline I always think of the type of splines used in
NURBS, never Bezier splines. And most (or all ?) splines have knots ?

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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