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hi,
kurtz le pirate <kur### [at] gmailcom> wrote:
> I have tow *identicals* triangles T0 and T1
> T0 is "at the origin" : <0,0,0>, <a,0,0>, <b,c,0>
>
> T1 is somewhere in space. The coordinates of the three points of the
> triangle T1 are known.
>
> How to calculate rotations/translation to "move" T0 to T1 ?
> Thank you for your help...
the docunentation tells me that 'transforms.inc' has two complementary macros,
'vtransform()' and 'vinv_transform()'. apparently , you can use the second to
reverse the action of the first, so given you can transform T1 to origin, maybe
that will help?
regards, jr.
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