POV-Ray : Newsgroups : povray.general : Layering detail textures : Re: Layering detail textures Server Time
20 Jun 2021 20:12:17 EDT (-0400)
  Re: Layering detail textures  
From: Anthony D  Baye
Date: 10 Oct 2012 18:10:01
Message: <web.5075f172207c714ed97ee2b90@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Anthony D. Baye wrote:
>
> > The problem is that I want to apply a series of overlays to the object as a
> > whole, to simulate the effects of age, decals, spray-paint etc...  doing this to
> > individual objects would make the csg ten times as complicated - making it
> > impossible for me to construct the object procedurally
>
> I agree it is inconvient and not very elegant, but usually it is
> still possible. Basically you could turn your procedurally created
> objects into macros that takes an array of textures as input, then
> you can create instances with correctly layered textures for all
> CSG objects you need them in.
>
> > the only other things I can think of is constructing them as csg objects, which
> > would be tedious if not impossible, or "spraying" them on as microscopic
> > particles using trace and eval_pigment...
>
> I added a feature request in the bug tracker so the issue
> doesn't get lost. It does pop up from time to time.
>
> http://bugs.povray.org/task/256

Thanks

ITMT, I am going to try writing a spray-paint macro.

Regards,
A.D.B.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.