Christian Froeschlin <chr### [at] chrfrde> wrote:
> Anthony D. Baye wrote:
> > The problem is that I want to apply a series of overlays to the object as a
> > whole, to simulate the effects of age, decals, spray-paint etc... doing this to
> > individual objects would make the csg ten times as complicated - making it
> > impossible for me to construct the object procedurally
> I agree it is inconvient and not very elegant, but usually it is
> still possible. Basically you could turn your procedurally created
> objects into macros that takes an array of textures as input, then
> you can create instances with correctly layered textures for all
> CSG objects you need them in.
> > the only other things I can think of is constructing them as csg objects, which
> > would be tedious if not impossible, or "spraying" them on as microscopic
> > particles using trace and eval_pigment...
> I added a feature request in the bug tracker so the issue
> doesn't get lost. It does pop up from time to time.
ITMT, I am going to try writing a spray-paint macro.
Post a reply to this message