in news:email@example.com clipka wrote:
> Thoughts, anyone?
as it is clear that it is a spline, or curve, bezier2, bezier3
A few minutes ago in http://news.povray.org/povray.binaries.scene-
3CXnsAD427355E3A62seed7%40news.povray.org%3E I posted a new version of a
curvers / splines include file. I think the concept would make a nice
addition to POV-Ray if implemented in C++ (that I sadly don't speak) as a
substitute/addition to the current splines.
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