in news:email@example.com Cousin Ricky wrote:
> You've just been burned by POV-Ray's scope leakage, [...] You will also
get a parse
> error if you #declare D at the top of your scene file.
Ah. The #declare D is one I've encoutered often and a reason for me to put
functions in include files as much as possible.
I am aware that the first i lives on after the end of the for loop. It can
be usefull to do some trickery with.
> I make it a practice never to use a name in a function that is used
> elsewhere in the scene. [...]
Pseudo namespace are usefull. For many include files I prepend everything
with the same few letters once they turn into something final. Like arrSPL
lives in my personal "arr.inc". I saw jr. does the same with fore_ and qq
> Note that you did not need to #undef arrSPL or SPL. The scene runs
> fine without those 2 #undefs.
I know. In test scenes I keep "stuff" around so I don't forget what I did.
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