POV-Ray : Newsgroups : povray.general : POV-Tree 1.5 : Re: POV-Tree 1.5 Server Time
29 Feb 2024 10:17:25 EST (-0500)
  Re: POV-Tree 1.5  
From: Patrick Elliott
Date: 9 May 2004 16:01:11
Message: <MPG.1b083bd4e4725fba989a33@news.povray.org>
In article <409e4403$1@news.povray.org>, ste### [at] zmemw16demoncouk 
says...
> Gena wrote:
> > Final version of POV-Tree 1.5 is available here:
> > 
> > http://home.covad.net/~gobukhov/povtree.html
> > 
> > You can also find there screenshots:
> > 
> > http://home.covad.net/~gobukhov/screenshots.html
> > 
> > and small tutorial 'Making Leaves':
> > 
> > http://home.covad.net/~gobukhov/tutorial.html
> > 
> > Please let me know if you will find out any
> > problem.
> > 
> > Gena.
> > 
> 
> any ideas how to do a tree that have grown to have branches budding from 
> where its been lopped/trimmed
> 
> say trunk 12", main branches 6" and some stuff has been lopped
> back to say 3"
> after a few years it springs 2" or 3" branches from just below the chop
> point
> 
> cherry tree seem to be a favourite target for some reason
> 
> stephen
> 
Hmm.. Good question. For a scene requiring a close up view, such cut or 
even naturally broken off places would add greatly to the realism. You 
don't generally see many trees, even in the wild, that don't have such 
things.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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