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Ok, I was lying when I promised to stop updating img2mesh PNG
heightfield to 3D mesh conversion utility:
https://github.com/Dnyarri/img2mesh
I realized that, when doing something with heightfields "for fun", that
is, not trying to convert some actual geometry data but, say, creating
fake coins or medals, I often repeat one procedure: in Photoshop, apply
"Curves" to image, save it, convert to mesh, render, say "I need extend
gradations here and invert this small part" and repeat it again and
again (including saying).
To reduce time for resaving and number of resaying I implemented
"Curves" right in exported POVRay file - with img2pov (and,
correspondingly, img2mesh when POV export option is used) version
2.8.2.5 z-coordinate of mesh triangles, generated and saved according to
source PNG pixel brightness, is fed to map function in POVRay when
rendering. By default exported map is five points linear spline,
corresponding to straight line describing "identical" transform, i.e.
input=output. Map description is placed near the beginning of scene file
and I guess its two-column layout makes it easy to understand - input is
the first column, output is second column, third column contains unused
zeroes.
Note, that map does not change actual z coords in mesh, it is applied
when scene is rendered, so map is non-destructive and may be returned to
"identical" 0/0 - 1/1 line anytime you want. Note that, as a result, map
works only in POV file - with STL and OBJ export there is no map, since
only POVRay allows easy internal recalculation of every facet according
to user-defined function.
Have fun,
--
Ilyich the Toad
https://dnyarri.github.io/
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