On 09.02.2024 17:58, Bald Eagle wrote:
> Post the code for the normal, and we'll see if we can convert it into something
> POV-Ray can do.
I'm using POVRay normal spiral1 scallop_wave with scale, rotate etc. It
very roughly simulate threads, but is completely useless for multythreads.
I would like to superimpose several different wavy patterns, and
probably something else for fluff. Maybe add, of maybe multiply them to
each other. But for doung so, I need writing my own functions for
normals, and I have no idea whether it's possible or not.
> Until then, here's a few link that you might find interesting:
I'm trying to limit scene to static primitives, preferrably small, to
avoid slow rendering.
Ilyich the Toad
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