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Ok, first, small picture to capture you attention (attached).
Now, problem I have with that. I'm using nested objects of objects
(small POV example attached), and it seems like when I enable pigment or
something at the minimal level, it overcomes instructions for top
object. Sorry, haven't found anything about it in POV help.
My problem is, I want a per-object normal, rather than per-union. But
when I uncomment
#declare bublik = torus {0.5, 0.25
// normal {spiral1 5, 0.1 blah-blah-blah
pigments for all the objects made from "bublik" go to hell. I want
colors from that higher level objects, but normal from "bublik" since it
have orientation I want. Any chances I can have it? Did I miss anything?
(in help file, I mean)
Ilyich the Toad
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Attachments:
Download 'l1.png' (237 KB)
Download 'windows-1251' (1 KB)
Preview of image 'l1.png'

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