|
 |
Op 26/01/2024 om 18:17 schreef kurtz le pirate:
>
> Bonjour,
>
>
> Too bad this project is dead. The site doesn't even exist anymore.
>
> Anyway, I used the framework for an image on my site
> <http://louisbel.free.fr/scenes/scene030.shtml> (sorry for the publicity
> for my site ;) )
>
>
> As you can see, some of the horizontal grid lines disappear depending on
> the image size. It's a basic texture
>
> #declare GroundTexture2 = texture {
> uv_mapping
> pigment { image_map { png "grid" map_type 0 once interpolate 2 } }
> finish { ambient 1 diffuse 0.6}
> }
>
> Any idea how to avoid this problem ?
> Thanks
>
What (always) helps for me in such cases is using stochastic
antialiasing (+am3 etc) in the radiosity block (v3.7 & v3.8):
//+w1000 +h450 +am3 +a0.01 +ac0.90 +r3 +bm2 +bs8 +wt7
#declare Stochastic = on;
and in the radiosity { } block adapt count:
#if (Stochastic)
count 10
#else
count 50, 1000
#end
if I am not wrong, 'stochastic' is explained in the wiki documentation.
--
Thomas
Post a reply to this message
|
 |