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Le 28/09/2023 à 10:46, PaulHuxe a écrit :
> Hi to all.
>
> Today I wanted to reinstall POV-ray after several years of interruption.
>
> I found the 3.8 beta version with your link to GITHUB, and saw that nothing has
> moved since 2021.
> There are only two people are linked to this project. And both of them have zero
> activity the last year.
>
> I searched for the 4.0 repository and saw that there are no new commit since
> july 2021.
>
> So my question : Is the project dead or does it have moved elsewhere else ?
>
> I'm not C++ dev (only an amateur of C#...) so I cannot help on it.
>
>
> Best regards.
>
It's not dead, but some of us (me !) are getting old and busy with other
things to do.
As far as I am concerned, I made everything I wanted for development in
my own fork, and it is very calm.
I'm actually wanting ONE change, but I am unable to make it so far:
dropping all the UCS2 handling for only having UTF-8 everywhere.
My incentive is using font that are past the U+10000 page, as well as
handling non-ascii paths (Linux with French interface: the Modeles
directory is Modèles and it is not possible to put it as a search path,
because the "è" is not ascii and get mangled in UCS2 in non-recoverable
way (and the filesystem is just using utf-8 for its API, so UCS2 is an
approach from another time).
Oh, and if someone can find the bug in text handling with fonts which
have accents (à,é,è,ê,ô,ù;ï): sometime, the accent get just moved not at
the right horizontal place. Always the same issue for same char & font,
but not predictable.
I did not want to get power to update the official repository because I
believe on commite review of features and I would be too much tempted to
just smash all my changes: not wise.
I also got exhausted after providing a native support of Nurbs in SDL
(requested by some one, IIRC) only to find later that Blender is hard to
change to export native Nurbs instead of pre-meshed object.
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