On 15/05/2023 03:10, Kenneth wrote:
> Just to be clear, the 'memory build-up' only occurs when I stop the render
> prematurely during the parsing stage.
> Here's a test scene using the mesh-generating feature of "shapes.inc". With a
> high res setting, it takes awhile to parse... but so far, I'm not seeing the
> same kind of memory build-up as with the mesh camera scenes, when I halt the
> parsing (although it takes a few seconds for the memory to be released.)
Instead of trying a different scene, I suggest you just change the mesh camera scene
that you were testing to use a normal camera instead. Then do the same thing to
interrupt the parsing and see if you still have a memory build-up (you will).
Post a reply to this message