On 14/05/2023 18:11, Kenneth wrote:
> Try running one of the demo scenes at 1280X960 (a purposely slow-to-parse
> setting), then halt it while parsing.
I do see this behavior as you describe. However it would not be related to the mesh
camera itself as the parsing is halted during generation of the mesh itself. If the
memory is not being released then it is the mesh that's leaking. This could be
confirmed by trying other mesh-intensive renders with a normal camera, either
generating one on the fly or loading from a file (I think the mesh camera demos even
allow writing the mesh to a file, there's a variable for it).
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