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Op 24-3-2023 om 11:35 schreef Bald Eagle:
> Josh English <Jos### [at] joshuarenglish com> wrote:
>
>> I added the uv_mapping keyword to the Test texture and got the following
>> result.
>>
>> IS this what you're looking for?
>
> It IS!
>
Ahaaaa...!
> Thanks, Josh. That would have driven me crazy.
> I'm not sure I would have ever found that, unless I resorted to blind "try
> everything" mode. I normally associate uv_mapping with some sort of object
> instantiation, as in "use uv_mapping to apply whatever texture, instead of the
> normal mode". Instead, it looks like I'm having to use uv_mapping as the first
> argument in the texture definition itself, before the pigment {} statement.
>
> I honestly can't say that I've ever seen this before, or actually noticed this
> for what it was. Great catch.
>
Great! This is all new to me I confess. Learned something and am going
to note this down in my POV grimoire for later reference.
>
> Kenneth and Thomas - the object pattern does not use the intersection of 2
> objects. It partitions space between inside and outside of an object. So I can
> make a texture appear in the shape of an object, or everywhere _but_ where the
> object is, or texture the object's 3D space in one way, and the space around it
> in another. Or layer that concept, as TdG and I have done in past scenes.
>
And that is where I thought that the object's position was fixed...
> And you definitely are catching on to where I'm going with that. ;)
>
Eagerly awaiting further developments...
>
>
> (Note, the clipping of the torus is due to it being placed for proper
> positioning in the 1st and 3rd triangles, so it gets clipped in the middle one.)
>
Noted.
--
Thomas
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