Op 23-3-2023 om 02:06 schreef Bald Eagle:
> Can someone tell me what stupid thing I'm doing wrong, or if somehow
> uv mapping of meshes got broken?
>
Is something like this what you want to get?
I just changed rgbt 1 into rgb 1:
#declare Test = texture {pigment {object {Torus rgb 1, rgb y+z}}}
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Thomas
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