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On 3/21/2023 7:13 AM, Chris R wrote:
> Josh English <Jos### [at] joshuarenglish com> wrote:
>> I solved this problem a couple of years ago with my "Portland Burns"
>> image. The hard drive with all my code died and I can't seem to recreate it.
>>
>> The idea is to create a texture map that allows for a transition between
>> two other textures with a transition zone in-between. A quick sketch:
>>
>> box {
>> <0, 0, 0>, <1, 1, 0>
>> texture {
>> planar
>> texture_map {
>> [clock-0.01 Final_Texture ]
>> [clock-0.01 Transition_Texture ]
>> [clock Transition_Texture ]
>> [clock Clear_Texture ]
>> }}}
>>
>> But if I scale this texture or add turbulence on the outer texture, the
>> inner textures are also scaled or transformed.
>>
>> I swear I had pulled this off before but I can't suss it this time.
>>
>> Any suggestions?
>>
>> Josh English
> I generally solve this problem by using a pigment_pattern{} in the outer texture
> rather than the pattern directly.
>
> texture {
> pigment_pattern {
> planar
> // apply transformations here
> }
> texture_map {
> [clock-0.01 ...]
> }
> }
>
> That way your transformations apply to the planar mapping without distorting the
> textures inside of the texture_map. I believe you can also apply the
> transformations within the body of the outer texture and it will still only
> apply to the pigment_pattern without altering your inner textures.
>
>
>
> -- Chris R.
>
>
I think that's it. It works just like I remembered my Portland Flag
image. For some reason using pigment_pattern in a top level of the
texture definition seems, well, wrong.
Thank you.
-- Josh
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