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I solved this problem a couple of years ago with my "Portland Burns"
image. The hard drive with all my code died and I can't seem to recreate it.
The idea is to create a texture map that allows for a transition between
two other textures with a transition zone in-between. A quick sketch:
box {
<0, 0, 0>, <1, 1, 0>
texture {
planar
texture_map {
[clock-0.01 Final_Texture ]
[clock-0.01 Transition_Texture ]
[clock Transition_Texture ]
[clock Clear_Texture ]
}}}
But if I scale this texture or add turbulence on the outer texture, the
inner textures are also scaled or transformed.
I swear I had pulled this off before but I can't suss it this time.
Any suggestions?
Josh English
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