POV-Ray : Newsgroups : povray.general : mesh camera for UV-mapping output : Re: mesh camera for UV-mapping output Server Time
30 Nov 2022 05:06:08 EST (-0500)
  Re: mesh camera for UV-mapping output  
From: Alain Martel
Date: 20 Nov 2022 09:55:38
Message: <637a3fea$1@news.povray.org>
Le 2022-11-19 à 05:41, And a écrit :
> Wow, you use Antialias_Threshold=0.015
> such a small value.
> At beginning, I think this value should take only one place next to decimal
> point. 0.1 is its minimum, or zero, but zero will calculate every pixel, so not
> very fine to me...
> After one day, I found it can assign a more meticulous value, so I use 0.05.
> I think it is good enough.
> I don't know the habit of other people.
> (I means when I render several types of pictures, not particularly to texture
> map)
> 
> 
> Sampling_Method=2
> Oh, ... I seldom use it after my learning and investigate the anti-alias.
> Recursive method take many time to render is my opinion. Maybe I don't need such
> meticulous sampling yet.
> 
> Sampling_Method=3
> ?? I don't know it.
> 

Using method 2 is not really slower than method 1, and, with the block 
based render, generally gives better results.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.