Op 16/09/2022 om 00:44 schreef David Kraics:
> trying to render an airplane and I need a more subtle curve. let me explain.
> Imagine a box that is one unit high and four units wide. Now place, in front of
> it, a quarter of a cylinder with a radius of one unit. The center of the quarter
> cylinder is at the top right corner of the box. The curve then travels, from the
> bottom right corner, to the top left corner, thanks to a 4 scale in the x
> direction. How do I make that curve more subtle, to closer approach an almost
> straight line between those two corners?
Probably not what you want but straightforward:
Solution 1: Scale down y by a factor of 10 (for instance) in both the
box and quarter cylinder: scale <1, 0.1, 1>.
Solution 2: Scale up x by a factor 10 in both the box and quarter
cylinder: scale <10, 1, 1>.
You can always resize your object afterwards.
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