On 10/09/2022 17:16, LAP wrote:
> Yes, but the orginal matrix is in Cartesian coordinates [x, y, z].
> The POV Ray matrix operates on its own [x,y,z] coordinates which would be
> equivalent to the Cartesian [y, z, -x].
> Thus, the matrix needs to be changed to:
> < d , g, -a,
> e, h, -b,
> f, i, -c,
> 0, 0, 0 >
> So far this seems to work.
Hum... yes this is because POVRay use *left-handed system*
Look at this page <http://www.povray.org/documentation/view/3.7.1/15/>
If you want to use *right-handed system* you can change camera settings
See *184.108.40.206.7 Handedness* in
Kurtz le pirate
Compagnie de la Banquise
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