POV-Ray : Newsgroups : povray.general : Scaling mesh2 objects with uv_vectors : Re: Scaling mesh2 objects with uv_vectors Server Time
24 Feb 2024 18:11:49 EST (-0500)
  Re: Scaling mesh2 objects with uv_vectors  
From: William F Pokorny
Date: 9 Aug 2022 12:09:09
Message: <62f286a5$1@news.povray.org>
On 8/9/22 11:11, Chris R wrote:
> This was all working fine until I decided to scale one of the mesh2 objects (by
> 2), and scale the texture by the same amount.

It should be, once you have created your initial uv textured object, you 
can create a 2x sized version of it with:

object { MyPaperMesh scale 2 }

In other words, the 2x scaling of your texture is not needed and I think 
the answer to you final questions are yes.

Bill P.

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