POV-Ray : Newsgroups : povray.general : Glass for v3.8 finish features : Re: Glass for v3.8 finish features Server Time
19 Aug 2022 03:22:49 EDT (-0400)
  Re: Glass for v3.8 finish features  
From: William F Pokorny
Date: 5 Aug 2022 13:55:51
Message: <62ed59a7$1@news.povray.org>
On 8/5/22 13:29, Alain Martel wrote:
> You use albedo when you also use a brilliance that differs from the 
> default of 1.
> As I did not use brilliance in my example, it was not useful to use albedo.

FWIW. In the latest v3.8/v4.0 code only the diffuse component of finish 
changes on the brilliance value. Further, the diffuse value as used by 
radiosity changes on brilliance of other than 1.0 only 'without' the use 
of albedo. With albedo only the non-radiosity diffuse value is adjusted.

Bill P.

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