On 8/5/22 13:29, Alain Martel wrote:
> You use albedo when you also use a brilliance that differs from the
> default of 1.
> As I did not use brilliance in my example, it was not useful to use albedo.
FWIW. In the latest v3.8/v4.0 code only the diffuse component of finish
changes on the brilliance value. Further, the diffuse value as used by
radiosity changes on brilliance of other than 1.0 only 'without' the use
of albedo. With albedo only the non-radiosity diffuse value is adjusted.
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