On 04.06.22 05:48, HackerDaGreat57 wrote:
> I'm pretty new to POV-Ray and have gotten somewhat experienced with its
> coordinate system and how it places cameras.
> I'm wondering what is the limit for coordinates? Take Blender, for example - it
> starts losing precision after a few thousand meters, but what about POV-Ray?
> TL;DR: What is the max reliable coordinate number in POV-Ray
According to my personal experience, when it comes to object sizes,
anything from 0.000075 to 10,000,000 is rendered correctly. Distances,
however, are a different issue - for example, if you model the Solar
System at a scale of 1 unit = 1 km, most likely the Sun would not be
visible from Earth...
See you in Khyberspace!
Now playing: Arcanes a-c (Richard Vimal)
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