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On 2022-03-21 14:41 (-4), Cousin Ricky wrote:
> On 2022-03-21 10:58 (-4), Chris R wrote:
>> I am working on a scene that is lit by moonlight coming through a window with
>> partially open blinds. I use LightSys, and have set up the light source as an
>> area light just outside of the window itself.
>>
>> I was wondering if anyone had suggestions for good color/lumens combinations to
>> simulate moonlight. I am currently using a made-up color of <0.45, 0.5, 0.75>
>> and an intensity of 1.0 with no fading, (so I guess I'm not really using
>> LightSys to great effect here). Has anyone done any spectrum analysis for
>> moonlight to suggest better values?
>
> Lumens is not what you want for moonlight; this is a measure of the
> total amount of light emitted (or reflected, in this case). Lux is the
> proper unit for a light source that is effectively at infinity.
>
> Wikipedia says 0.05 to 0.3 lux. That's quite a range!
>
> To get a narrower precision, a preliminary calculation is:
> [snip]
I just noticed that nowhere in your OP did you mention that the Moon is
full. Please keep in mind that my reply, as well as the Wikipedia
figures, are for a full Moon.
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