> Is there any hope whatsoever of seeing, in the near future, a hardware-supported
> version of Povray able to run on modern GPU-enabled hardware? Especially now
> that there is support for technologies such as RTX available for everyone to
The main problem here is that POV-Ray is primitive based, NOT mesh based.
GPU rendering is heavily mesh optimized. They can process in parallel,
but only if all threads need to use the same base code. With POV-Ray,
there is no universal geometry handling code : Each and every primitive
require different code and GPU just can't cope with that requirement.
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