POV-Ray : Newsgroups : povray.general : Blurring pigments by distance from camera : Re: Blurring pigments by distance from camera Server Time
22 May 2024 01:00:55 EDT (-0400)
  Re: Blurring pigments by distance from camera  
From: Zeger Knaepen
Date: 26 Jul 2021 16:11:20
Message: <60ff16e8$1@news.povray.org>
On 21/07/26 19:11, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> By
>> blurred-with-distance I would perhaps understand more a 'simplification'
>> of the pattern rather than a 'blurring' like this. I don't know how to
>> express this correctly. You are probably on the right track though, but
>> it needs more thinking (at least for me).
> Isn't that sorta what "mip-mapping" is all about?

I was thinking the same thing..
When I was rendering my Babylon-video ( 
https://www.youtube.com/watch?v=oAckZrhGN3U , looks awfully dated now 
:)) I did something similar to decrease rendertime.
By simplifying the textures depending on distance and viewing angle, I 
didn't need that high AA settings, often resulting in render times of 
seconds instead of minutes.

It's difficult to automate the process for every kind of texture, 
though. Or rather: it's difficult to automate it while not making it 
slower than just using a higher AA setting :)

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.