POV-Ray : Newsgroups : povray.general : gamma issues 3.8 : Re: gamma issues 3.8 Server Time
18 Sep 2021 16:54:53 EDT (-0400)
  Re: gamma issues 3.8  
From: clipka
Date: 17 Jun 2021 03:16:47
Message: <60caf6df$1@news.povray.org>
Am 17.06.2021 um 03:44 schrieb Bald Eagle:
> clipka <ano### [at] anonymousorg> wrote:
> 
> ....
> 
>> I've thrown together something using GitHub Wiki on our repo; please
>> have a look at https://github.com/POV-Ray/povray/wiki/Scene-Files-Review
>> to see whether that might be a useful tool to manage this task, and how
>> you think it could be improved.
> 
> Do you sell phials of the potion that allows you to do the work of 10 people in
> mere minutes?

If you're talking about the list of scenes, that's just the miracle of 
Unix command-line tools (on a Windows machine no less) to get a raw 
list, and a text editor with good find/replace to bring it into the 
GitHub Markdown format.

The real work only starts from there: What do we even _do_ with this list?


> Are there any guidelines that we're following with regard to file formatting?
> Indentation - tabs, spaces, doesn't matter...

Well... there's some topic for discussion for you.

Me, personally, I would LOVE to see consistent formatting throughout all 
the sample scenes. Preferably MY own favorite style of course. (The 
style used in the "Insert Menu" sample snippets, for instance, is an 
abomination. No offense, Friedrich.)


One thing really worth investigating though is whether there are any 
lowercase variable names in those scenes - because those are very 
strongly non-recommended. William Pokorny might be able to help with 
that: If I understand correctly he has a version of the parser that 
warns on lowercase variables.

Also, while it might be argued to keep the file formatting intact to 
reflect the wide variety in that respect, I'd really love to see at 
least the file headers standardized. Again, my personal opinion.


> Many files say something to the effect of
> "Persistence Of Vision raytracer version 3.5 sample file."
> 
> but then there is #version  3.7;
> 
> update to make consistent?

Another point worth discussing: Should it be the version in which the 
sample file was first introduced, the one in which it was last updated, 
the one that it now requires as minimum, or the one it will ship with 
(i.e. v3.8)?


> scenes/objects/ttf1.pov is ... heinous?
> I'm guessing part of this project is to make them ... better?

I would think so.
Oh, by the way: That particular scene should be called out for showing 
an outdated version number in the output image.

> fonts/typefaces that are shipped are:
> crystal.ttf
> cyrvetic.ttf
> povlogo.ttf
> timrom.ttf
> 
> I recall you recently calling out timrom - are we deprecating its usage until we
> find something better?  (I like the seriffage of jsMath-cmmi10.ttf and
> jsMath-cmti10.ttf)

Unfortunately we're stuck with whatever fonts will ship with POV-Ray 
v3.8.0. Removing any of the fonts from the list is a no-go for 
compatibility reasons, and adding any other fonts means starting a 
non-trivial endeavor of selecting fonts based on (a) artistic quality, 
(b) technical quality, (c) size, (d) set of characters covered, (e) 
licensing issues, and presumably (f) then some.

The font that really got under my skin was cyrvetic.ttf. But if we stick 
to ASCII, the fonts are useful. Though arguably not the prettiest.


> Inquiring minds want to know!  :)

Team up and discuss. This is (or should be) as much your software 
package as it is mine.


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