

On 03/02/2016 03:37 AM, Jaime Vives Piqueres wrote:
>
> I think I've figured it out... it would consist on a spherical mesh of
> triangles, where each face would be rotated so that the normal will
> point on the direction of the tangent. That would lead to a bunch of
> disconnected triangles, which could be used with type 3 and smooth. Now
> I have to figure out how to construct such a mesh... maybe using wings3d
> would be better than trying to figure out the maths to do it with a macro.
>
> 
> jaime
>
Hi Jamie,
Entirely possible I've not myself yet understood what is needed, but I
think the mesh will be more of a circle of circles of triangles where
the latter circles are each split between the left and right "eyerays"
assigned to the top and bottom portions of the final image  in opposite
horizontal directions.
Meaning, the final arrangement of all triangles would  if the circles
of triangles had some >0 diameter(1)  look more like a cylinder from afar.
Guess I find myself thinking about this, if I can find a round tuit,
maybe I too will try to come up with an actual mesh.
Bill P.
(1)  Given how loose the ODS approximation looks to be and that the eye
has some diameter, perhaps this is actually OK?
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