POV-Ray : Newsgroups : povray.general : Omni-directional Stereo Content : Re: Omni-directional Stereo Content Server Time
23 Jun 2021 04:19:45 EDT (-0400)
  Re: Omni-directional Stereo Content  
From: Le Forgeron
Date: 29 Feb 2016 13:20:52
Message: <56d48c04$1@news.povray.org>
Le 29/02/2016 17:09, Jaime Vives Piqueres a écrit :
> El 29/02/16 a las 00:19, Clodo escribió:
>> There are a lot of VR Headset now in the market.
>> Oculus Rift, GearVR, HTC Vive, Google cardboard etc.
>> Also YouTube support 360 panoramic.
>> I understand there are a lot of options about rendering with other
>> raytracing
>> software, but i don't find any information about Povray.
>> The projection model it's called ODS and is full explained in this
>> Google doc:
>> https://developers.google.com/cardboard/jump/rendering-ods-content.pdf
>> I'm trying to render an ODS, 360 3D shot with Povray.
>> There are a function inside the above doc that return the viewing ray
>> for a
>> given pixel in raytracing,
>> but i don't understand how to use it in Povray.
>   You can't use that with POV-Ray as a user, but have to patch POV-Ray
> sources for it. BTW, seems Paul Bourke already did it (of course!),
> albeit with version 3.6:
> http://paulbourke.net/stereographics/povcameras/

Oh, nice to see I'm not alone working on fancy camera.

And the doc is pretty nice with the approach of povray : from the
picture's pixel to the starting point and direction of the ray, exactly
what is needed by the code of any camera.

Might end up as a new camera soon in my patched povray :-)

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