POV-Ray : Newsgroups : povray.general : Sculptris : Sculptris Server Time
6 Jun 2023 23:31:13 EDT (-0400)
From: stbenge
Date: 11 Mar 2010 14:08:02
Message: <4b993f92$1@news.povray.org>
Hello everybody,

Sculptris is a great new free sculpting tool currently in the alpha 
stage of development. In some ways it is already better than Blender's 
sculpting tools.

 From DrPetter's homepage:
"This is a work-in-progress sculpting tool that I've been developing 
since early December 2009. Its main feature is dynamic mesh tesselation 
that will provide additional detail where necessary, without the user 
needing to worry about it."

What this means is that you won't have to select regions and subdivide 
to get more detail. You won't be stuck with too much detail either, 
since there is a painting tool for reducing the poly count in local regions.

There are several shaders you can choose from, so you won't have to 
sculpt under poor lighting conditions.

There are many tools to choose from. There are tools for 
adding/subtracting, inflating/deflating, pinching/unconstricting, 
smoothing, reducing detail, flattening/undulating (you can make 
brain-like surfaces this way), creasing, transforming and grabbing. You 
can mirror all brushes (useful for modeling heads), work in a wireframe 
view, and use masks. The new version even appears to support tablet 

The obj export is sometimes a little buggy. In alpha 2, I was unable to 
export a model to a format usable in other apps... but it doesn't happen 
with all meshes.

DrPetter had originally intended to keep the program as freeware. I 
think he will continue to do so, with the option of donating to support 
his cause.

Here's the link:

Give it a try, and give him some encouraging words, why don't you?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.