POV-Ray : Newsgroups : povray.general : POV-Tree 1.5 : Re: POV-Tree 1.5 Server Time
20 Jun 2024 17:45:42 EDT (-0400)
  Re: POV-Tree 1.5  
From: Alain
Date: 9 May 2004 17:13:42
Message: <409e9f06$1@news.povray.org>
Patrick Elliott nous apporta ses lumieres ainsi en ce 2004/05/09 16:00... :

>In article <409e4403$1@news.povray.org>, ste### [at] zmemw16demoncouk 
>says...
>  
>
>>Gena wrote:
>>    
>>
>>>Final version of POV-Tree 1.5 is available here:
>>>
>>>http://home.covad.net/~gobukhov/povtree.html
>>>
>>>You can also find there screenshots:
>>>
>>>http://home.covad.net/~gobukhov/screenshots.html
>>>
>>>and small tutorial 'Making Leaves':
>>>
>>>http://home.covad.net/~gobukhov/tutorial.html
>>>
>>>Please let me know if you will find out any
>>>problem.
>>>
>>>Gena.
>>>
>>>      
>>>
>>any ideas how to do a tree that have grown to have branches budding from 
>>where its been lopped/trimmed
>>
>>say trunk 12", main branches 6" and some stuff has been lopped
>>back to say 3"
>>after a few years it springs 2" or 3" branches from just below the chop
>>point
>>
>>cherry tree seem to be a favourite target for some reason
>>
>>stephen
>>
>>    
>>
>Hmm.. Good question. For a scene requiring a close up view, such cut or 
>even naturally broken off places would add greatly to the realism. You 
>don't generally see many trees, even in the wild, that don't have such 
>things.
>
>  
>
You need to set a point where a branche get stoped, go back a little, 
then start generating new branches skiping 1 or 2 nodes. Chop the 
interupted branche with an angle to simulate a broken one.

Alain


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