I think that if I will be able to complete the following features
(which are in my wish list for future releases) in POV-Tree it will
be close to Xfrog ;) The only everlasting problem is... a lack
of time :(
- Interactive mesh editor which will allow to
delete/move/rotate/scale elements in preview
window. It could be used for final tuning of the tree.
- Interactive Leaf Editor. It could be used for
mesh leaf modelling
- Wizard which will guide you through several steps
for tree creation. So that it won't be necessary
to specify all parameters.
- OpenGL support. Using OpenGL POV-Tree could have
much faster preview. But there are also some
drawbacks. It will be platform specific because
OpenGL is a platform specific library. Also for
OpenGL you have to download additional Java3D
package which is additional 4 MBytes or so. Maybe
it makes sense to make two versions of POV-Tree
one w/ and the other w/o OpenGL.
- Effects tab with the following features:
* Lights (like Christmas lights on trees)
- Prepare more image maps for leaves and blossoms
- Prepare more examples and scene files
- Mesh Import
Christoph Hormann wrote:
> Gilles Tran wrote:
> > For the German-speaking people, Oliver Deussen's book about digital plant
> > modelling is now available.
> > [...]
> It might be interesting that although the book seems to focus on xfrog it
> also seems to cover more general aspects and might also be interesting for
> those not using the program. The sample chapter available on the site is
> mainly about the technical ideas behind xfrog, content is quite similar to
> the english language paper on:
> Another part available as pdf is an introductory tutorial for xfrog - but
> it is in german language.
> As a side note - it could be useful to cross-post things here to
> povray.general so those who have comments can make them there.
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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