POV-Ray : Newsgroups : povray.general : Povray File Parse : Re: Povray File Parse Server Time
15 Jul 2024 07:18:07 EDT (-0400)
  Re: Povray File Parse  
From: Johannes Hubert
Date: 16 Jul 1998 04:55:05
Message: <35adb1d9.0@news.povray.org>
Maybe you want to check out Thomas Baier's POB-SDK. (Find a link to his page
on the Moray Download page.)

It includes a custom made version of POV-Ray (for DOS) which reads a POV
script and outputs everything in it into a POB file (which is a binary
format). Another tool in the package can read such a POB file and generate a
POV script from it. This resulting script does not have any whiles, ifs etc.
but only declarations of the objects that were generated by the actual first

Hope it helps,

Thomas Charron wrote in message <35ACEE2E.723C3E5C@nermail.ups.com>...
>    I'm curiouse if there is a program out there that will parse povray
>files, and unfold loops and the such into what they'd look like if not
>within macro's.  Basically, I'd like to be able to run some of my scenes
>thru this, to generate the huge text files, that I can then import into
>something like moray.  A prime example would be something like the
>tree.inc files.  I'd like to be able to run thru a file that has like 10
>of them, and have the output have the actual objects to create the
>    Not quite sure if I'm making sence, but hopfully someone get's the
>    Thomas Charron

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