POV-Ray : Newsgroups : povray.general : Povray File Parse : Re: Povray File Parse Server Time
15 Jul 2024 07:39:54 EDT (-0400)
  Re: Povray File Parse  
From: Thomas Charron
Date: 17 Jul 1998 13:56:39
Message: <35AF7974.6A2C5A24@nermail.ups.com>
Well, that's all and well, but it doesn't solve the fact that I want to
generate some of these objects from publically available .INC files that use
macro's to create the objects.  I COULD write my own, but to be totally honest,
I don;t have the time with 5 side-projects, and trying to get one or two entries
to irtc finished up..

    Thomas Charron

Johannes Hubert wrote:

> Thomas Charron wrote in message <35AE262D.64CC0984@nermail.ups.com>...
> >    Hrm..  Ya, this would do it..  I'd only need to do it once, then import
> the
> >object into the modeller from the Povray script generated..  Maybee a
> couple of
> >times for random effect scripts..  Thanks for the tip!  I'll keep ya
> posted..
> Actually, have you thought about using UDOs?
> UDOs work like this:
> You have two files: one UDO file and one INC file.
> The UDO file follows a certain standard and describes how the object should
> look in Moray.
> The INC file can contain *any* POV-Ray compliant syntax (even while-loops,
> other includes etc.) and describes how the object looks in POV-Ray.
> In Moray you manipulate (translate, scale, rotate, even texture) the object
> representation as it is read from the UDO file. But when exporting, Moray
> doesn't export this UDO description or any POV-Ray primitives or such, but
> simply an include directive to include the INC file (with all the
> manipulations applied).
> This way, you can have *any* POV-Ray object (or collection of objects) as an
> object in Moray.
> The only drawback is, that you have to write the UDO file by hand, to create
> an adequate Moray-representation of your object. But that isn't to hard
> either, since UDO files are text files and essentially only contain a list
> of 3D vertices and a list of edges between them.
> Check it out!
> Johannes.

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