clipka <ano### [at] anonymousorg> wrote:
> > Isn't like a mid-grey the accepted graphics "standard" for "nothing".
> Mid-grey is certainly /one/ standard, but it is not the only one - white
> being another (e.g. the default material for geometric primitives in DAZ
> White has the decided advantage over mid-grey in that it is well-defined
> in terms of gamma: White is always white.
> Also, with `diffuse` defaulting to a value below 1.0, it is effectively
> not pearly white.
Also prediction of tint is easier with 1 as multiplier than with anything else,
plus, it provides one less value shift in the case of bitmapped textured
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