POV-Ray : Newsgroups : povray.documentation.inbuilt : Radiosity block `brilliance` setting : Re: Radiosity block `brilliance` setting Server Time
19 Sep 2021 15:51:45 EDT (-0400)
  Re: Radiosity block `brilliance` setting  
From: Mr
Date: 16 Jun 2021 17:05:00
Message: <web.60ca6687687a814e6adeaecb3f378f2@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Hi folks,
>
> The following - or something along those lines - needs to be woven into
> the Radiosity reference documentation on the Wiki
> (http://wiki.povray.org/content/Reference:Radiosity); in addition, it
> might be worth mentioning in the what's-new section:
>
> --------------------- Syntax:
>
> (The syntax needs to be extended to include another setting,
> `brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)
>
> --------------------- Description:
>
> By default, radiosity computations presume that the texture to render
> has a `brilliance` setting of 1. In scenes that make heavy use of
> radiosity, this may cause surfaces to look excessively dull.
>
> As of POV-Ray v3.8, you can force radiosity to respect the `brilliance`
> finish parameter, by specifying `brilliance on` in the radiosity block.
> Note however that this comes at a cost of rendering speed, especially
> when combining surfaces with various different `brilliance` settings in
> close proximity.

Added so it doesn't get lost, do not hesitate to advice me restyling if needed.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.