"jr" <cre### [at] gmailcom> wrote:
> yes, I appreciate that. hence the idea that there should be two distinct
> frontend (prisms and pulleys) macros, utilising the existing more or less as
> they are.
Nope, just need to add one more bit to find a tangent between a point and a
> wrt moving parts, my guess is that the "trick" will be working with (and from
> the perspective of?) the full length of the rope/cable, since it needs to look
> reasonably realistic when animated.
Seems like Leroy worked most of that out already.
If you could get this to work with that...
:) :) :)
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