POV-Ray : Newsgroups : povray.documentation.inbuilt : Radiosity block `brilliance` setting : Re: Radiosity block `brilliance` setting Server Time
19 Sep 2021 15:48:27 EDT (-0400)
  Re: Radiosity block `brilliance` setting  
From: Ash Holsenback
Date: 17 Jun 2021 04:21:03
Message: <60cb05ef$1@news.povray.org>
On 6/16/21 5:00 PM, Mr wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Hi folks,
>> The following - or something along those lines - needs to be woven into
>> the Radiosity reference documentation on the Wiki
>> (http://wiki.povray.org/content/Reference:Radiosity); in addition, it
>> might be worth mentioning in the what's-new section:
>> --------------------- Syntax:
>> (The syntax needs to be extended to include another setting,
>> `brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)
>> --------------------- Description:
>> By default, radiosity computations presume that the texture to render
>> has a `brilliance` setting of 1. In scenes that make heavy use of
>> radiosity, this may cause surfaces to look excessively dull.
>> As of POV-Ray v3.8, you can force radiosity to respect the `brilliance`
>> finish parameter, by specifying `brilliance on` in the radiosity block.
>> Note however that this comes at a cost of rendering speed, especially
>> when combining surfaces with various different `brilliance` settings in
>> close proximity.
> Added so it doesn't get lost, do not hesitate to advice me restyling if needed.


made one change and added support for the /new/ section. it's needed for 
the document map... section numbering

Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.