

Am 17.07.2018 um 22:11 schrieb Kenneth:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> Alain <kua### [at] videotronca> wrote:
>>
>>> All values are equally possible, including 0 and 1. The mantissa for a
>>> float is about 52 bits IIRC, so, you have a 1 in 2^52 chances of getting
>>> a 0 and the same of getting a 1. Very small but not zero chance.
>>
>> So then maybe round to the nearest Q decimal place to "compress" the range and
>> increase the likelihood of getting a 1 or a 0.
>>
>
> Compressing the range is an interesting concept, that I wasn't aware of. I'll
> give some thought to the formula presented there. But I would suspect that
> POVRay's internal rounding would be *either* 'round up' OR 'round down', but
> not both (?) In other words, a 1.0 (but never a 0.0), OR a 0.0 (but never a
> 1.0).
While that's indeed the way most floatingpoint random number generators
work  usually giving you a number ranging from 0.0 inclusive to 1.0
exclusive  POVRay's SDL random number generator is designed to be
inclusive both fenceposts.
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