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On 1/7/2018 12:38 PM, William F Pokorny wrote:
> The BITMAP_TYPE nomenclature is used for bump_map, image_map,
> image_pattern and material_map. HF_TYPE is used for height_fields. Over
> time I think the documentation has gotten somewhat scrambled with
> respect to current functionality.
>
> bump_map:
> http://wiki.povray.org/content/Reference:Bump_Map
>
> height_field:
> http://wiki.povray.org/content/Reference:Height_Field
>
> image_pattern:
> http://wiki.povray.org/content/Reference:Image_Pattern
>
> image_map:
> http://wiki.povray.org/content/Reference:Image_Map
>
> material_map:
>
> http://wiki.povray.org/content/Reference:Patterned_Textures#Material_Maps
>
> We sometimes mark BITMAP_TYPE | HF_TYPE as optional when I believe from
> 3.7 onward it is everywhere optional. When specified, this is the file
> type POV-Ray will try and read no matter the filename given or the
> output file type.
>
> Our docs often specify the filename as "bitmap.ext" or "bitmap[.ext]"
> except for height_fields where it is "filename". I think "filename" is
> best because that string needs to be the filename POV-Ray looks to read
> no matter format.
>
> If the user has not specified an explicit BITMAP_TYPE | HF_TYPE, POV-Ray
> will first look for any known extension in the "filename" string. If
> found, that extension is the image format POV-Ray will try and read.
>
> Where the filename has no recognizable extension and BITMAP_TYPE |
> HF_TYPE has not been specified, POV-Ray will try and read the "filename"
> as whatever the current output image format is. Only the image_map
> documentation mentions this latter behavior.
>
> There is too in some documentation - material_map for example - this note:
>
> "Note: Earlier versions of POV-Ray allowed some modifiers before the
> BITMAP_TYPE but that syntax is being phased out in favor of the syntax
> described here."
>
> which probably we can drop. At least for the modifiers I tried before
> BITMAP_TYPE, I got parser errors in 3.7 and 3.8.
i'll follow up when i have more than a few moments ... which hasn't been
very often lately
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