POV-Ray : Newsgroups : povray.documentation.inbuilt : Finish-level Fresnel : Re: Finish-level Fresnel Server Time
23 Jun 2021 04:11:25 EDT (-0400)
  Re: Finish-level Fresnel  
From: Jim Holsenback
Date: 21 Dec 2016 06:33:16
Message: <585a687c$1@news.povray.org>
On 12/21/2016 3:55 AM, clipka wrote:
> I'm changing the way the `finish` keyword will act when specified right
> inside the `finish` block.
>
> The future syntax will be as follows:
>
>     FINISH:
>       finish { [FINISH_IDENTIFIER] [FINISH_ITEMS...] }
>     FINISH_ITEMS:
>       ... | fresnel FLOAT | ...
>
>
> Setting this to `on` (=1) will cause POV-Ray to realistically account
> for the Fresnel effect in all of the following features:
>
>   - ambient
>   - diffuse
>   - emission
>   - phong
>   - specular

lol ... how am i supposed to get caught up if you keep changing/adding

testing allows:

finish {
   fresnel on
   specular S_Value fresnel off
   }

does that mean /all/ applicable attributes get fresnel treatment 
/except/ specular


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