> Do you know of any possible reason for entering animation when both
> initial and final frames are equal but neither 0 nor 1?
It makes sense when you're using the clock to obtain a series of
different stills. I remember with my Tierra project, I used to let an
animation rendering overnight with different, random parameters for each
frame. Then at the next day I would check them all and re-render at
better quality only the good-looking ones.
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