I got lost while doing a spherical warp today and in turning to the
documentation for help, I picked up a typo. The spherical example reads:
It produces the spherical warp image seen. However, I believe there is a
typo where trying to scale in y. A scale in y has no effect on the
hexagon x,z pattern. To get the normally expected mapping ratios in a
way similar to the cylindrical example, the scale should be changed to:
though what I expect was the original intent of:
gives a valid result.
Thanks for your attention.
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