

I got lost while doing a spherical warp today and in turning to the
documentation for help, I picked up a typo. The spherical example reads:
sphere {
0,1
pigment {
hexagon
scale <0.5/pi,0.25/pi,1>*0.1
warp {
spherical
orientation y
dist_exp 1
}
}
}
It produces the spherical warp image seen. However, I believe there is a
typo where trying to scale in y. A scale in y has no effect on the
hexagon x,z pattern. To get the normally expected mapping ratios in a
way similar to the cylindrical example, the scale should be changed to:
scale <0.5/pi,1,1/pi>*0.1
though what I expect was the original intent of:
scale <0.5/pi,1,0.25/pi>*0.1
gives a valid result.
Thanks for your attention.
Bill P.
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