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3 May 2024 15:03:36 EDT (-0400)
  POVCOMP 2004: Official Results (Message 21 to 30 of 56)  
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From: St 
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 14:02:45
Message: <4214ea55@news.povray.org>
Jim, fantastic modeling in your image. Especially your chimp! Your close-up 
is superb! Overall, and in MY opinion, your image should have been notched 
up some. For me, it captured the true 'inquisitive' nature of the 'simple' 
beast, which you managed to do with a panache only you can design.

  Be proud, keep it up, nice work.

  ~Steve~
From: Ross
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 14:36:16
Message: <4214f230$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4214c965@news.povray.org...
> Ross <rli### [at] everestkcnet> wrote:
> > was a cartoony astronomer looking through a curvey telescope towards the
> > planet. but at the top of the telescope was an ant. so the astronomer
> > thought a giant ant was taking over the distant planet.
>
>   It's impossible to focus a telescope to both the ant and the planet.
>

meh! details, details...

you need to watch more cartoons, impossible things happen.
From: Jim Charter
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 14:37:19
Message: <4214f26f$1@news.povray.org>
St. wrote:
> Jim, fantastic modeling in your image. Especially your chimp! Your 
> close-up is superb! Overall, and in MY opinion, your image should have 
> been notched up some. For me, it captured the true 'inquisitive' nature 
> of the 'simple' beast, which you managed to do with a panache only you 
> can design.
> 
>  Be proud, keep it up, nice work.
> 
>  ~Steve~
> 
> 
> 
> 
Thanks Steve. A little support goes a long way.  My entry was a 
calculated risk all along. I came to the concept rather late. 
Never-the-less, even though I expected it, I was feeling a little 
bruised that I couldn't make the top 1/4 in the judging.

Chris Cason made a point of noting that the ranking outside the winner's 
circle was just approximate, an attitude I wholehearted support.  If 
anyone remembers, I have been quite vocal on that subject in the past 
and believe that a detailed ranking makes little sense in the context of 
artmaking and expecially so when you enter the middle ranks.  To me it 
is simply an artifact born of the need to find a winner.

Whatever my need to whine, I must confess that this contest forced me to 
intensify my thinking about the themes I want to pursue.  And that is a 
good thing.
From: Ross
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 14:38:00
Message: <4214f298$1@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote in message
news:4214f230$1@news.povray.org...
>
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:4214c965@news.povray.org...
> > Ross <rli### [at] everestkcnet> wrote:
> > > was a cartoony astronomer looking through a curvey telescope towards
the
> > > planet. but at the top of the telescope was an ant. so the astronomer
> > > thought a giant ant was taking over the distant planet.
> >
> >   It's impossible to focus a telescope to both the ant and the planet.
> >
>
> meh! details, details...
>
> you need to watch more cartoons, impossible things happen.
>
>

oh, maybe you thought the view of the image would be through the telescope.
it wouldn't be. it was almost the same view as in "Victoria"s World".

anyway, it didn't happen, was just a sketch.
From: Warp
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 14:53:10
Message: <4214f626@news.povray.org>
Ross <rli### [at] everestkcnet> wrote:
> oh, maybe you thought the view of the image would be through the telescope.
> it wouldn't be. it was almost the same view as in "Victoria"s World".

  How would you then see the ant and understand the humor?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
From: Marc Jacquier
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 15:00:54
Message: <4214f7f6@news.povray.org>

news:4214f26f$1@news.povray.org...
> Thanks Steve. A little support goes a long way.  My entry was a
> calculated risk all along. I came to the concept rather late.
> Never-the-less, even though I expected it, I was feeling a little
> bruised that I couldn't make the top 1/4 in the judging.
>
> Chris Cason made a point of noting that the ranking outside the winner's
> circle was just approximate, an attitude I wholehearted support.  If
> anyone remembers, I have been quite vocal on that subject in the past
> and believe that a detailed ranking makes little sense in the context of
> artmaking and expecially so when you enter the middle ranks.  To me it
> is simply an artifact born of the need to find a winner.
>
> Whatever my need to whine, I must confess that this contest forced me to
> intensify my thinking about the themes I want to pursue.  And that is a
> good thing.
Jim, I have to say I love your image!
The concept, the modeling and texture are great, and the ape's fur, (though
it suffers artifacts which I think made your image downgraded) is
wonderfull.
Maybe the ressources your  image needed and the time you had did not meet
the deadline?

Marc
From: Jim Charter
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 15:13:01
Message: <4214facd$1@news.povray.org>
Marc Jacquier wrote:

> 
> Jim, I have to say I love your image!

Thanks man.


> The concept, the modeling and texture are great, and the ape's fur, (though
> it suffers artifacts which I think made your image downgraded) is
> wonderfull.
> Maybe the ressources your  image needed and the time you had did not meet
> the deadline?

It was underbaked in several ways.  The technical things involved were 
developing on a timeline a little out of synch with this contest.  But 
again, the contest forced me to think about, and lead me to thematic 
ideas, that I wouldn't have gotten to otherwise.  A number of the ideas 
I tried, but were eventually discarded, *will* provide rich creative 
fodder going forward.
From: Marc Jacquier
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 15:36:55
Message: <42150067@news.povray.org>

news:4214facd$1@news.povray.org...
> Marc Jacquier wrote:
> > Jim, I have to say I love your image!
>
> Thanks man.
You're welcome but no need to thank an effortless thought :)

> It was underbaked in several ways.  The technical things involved were
> developing on a timeline a little out of synch with this contest.
That's what I guessed

> But again, the contest forced me to think about, and lead me to thematic
> ideas, that I wouldn't have gotten to otherwise.  A number of the ideas
> I tried, but were eventually discarded, *will* provide rich creative
> fodder going forward.

That's a good positive point :)
Do you think improving that image? (just a better quality render...)

Marc
From: Jim Charter
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 15:39:49
Message: <42150115$1@news.povray.org>
Marc Jacquier wrote:

Marc, when I first opened the entries page and started scrolling, your 
image was the first one that actually stopped me and made me look.  I 
thought your roiling sea and foam was not only very convincing but 
visually rich and narratively dramatic.  It had to make sense in a 
tactile way against the textures of the lighthouse.  And you succeeded 
extremely well.
From: Jeremy M  Praay
Subject: Re: POVCOMP 2004: Official Results
Date: 17 Feb 2005 15:42:20
Message: <421501ac$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:4214facd$1@news.povray.org...
> Marc Jacquier wrote:
>
>>
>> Jim, I have to say I love your image!
>
> Thanks man.
>
>
>> The concept, the modeling and texture are great, and the ape's fur, 
>> (though
>> it suffers artifacts which I think made your image downgraded) is
>> wonderfull.
>> Maybe the ressources your  image needed and the time you had did not meet
>> the deadline?
>
> It was underbaked in several ways.  The technical things involved were 
> developing on a timeline a little out of synch with this contest.  But 
> again, the contest forced me to think about, and lead me to thematic 
> ideas, that I wouldn't have gotten to otherwise.  A number of the ideas I 
> tried, but were eventually discarded, *will* provide rich creative fodder 
> going forward.

I think I agree with the others.  Your scene was great, but the 
unfortunately, the image suffered from some technical problems.  I think you 
imply that you were overly ambitious.  But I get the feeling that this would 
render quite well with a few adjustments, and enough time.

I purposely tried to make my entry rather simple, especially given the 
initially short time frame.  With the extra time, I tried to clean it up, 
and I added a few more objects.   At this point, I'm embarrassed to ever 
display my October entry again.  Radiosity was kicking my behind.  I had no 
idea that the lighting setup would be so difficult, and without doing lots 
of day-long renders, it was difficult to get a handle on.

Incidentally, I adapted your Wings3D women's shoe tutorial for the boots 
near the door.  Unfortunately, the boots aren't the best boots model, but I 
couldn't stand the thought of starting over again, and they're not a major 
focus of the image.

On a lighter note, I sometimes find myself making that same ape face after I 
just finished creating something cool.  I'm such a primate.  ;-)

-- 
Jeremy
www.beantoad.com
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