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hi,
while preparing some stuff, I ran into a strange problem; same for alpha, betas,
and yuqk.
while the programs correctly report 100 objects rendered on every run, not all
are visible, the camera angle appears to make a difference ? demo attached,
tia.
regards, jr.
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Attachments:
Download 'camera_issue.pov.txt' (2 KB)
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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> while preparing some stuff, I ran into a strange problem; same for alpha, betas,
> and yuqk.
>
> while the programs correctly report 100 objects rendered on every run, not all
> are visible, the camera angle appears to make a difference ? demo attached,
> tia.
>
>
> regards, jr.
You're just running into the ole' "It's too small to see" issue.
If I even increase your sphere radius to 0.011, I see all the spheres.
The camera angle thing might make the "invisible" spheres straddle enough pixels
so that it gets rendered.
Maybe also try very aggressive aa settings, and see it makes them show up.
Otherwise, you're going to have to ensure that the sphere radius is always large
enough no matter the render "resolution" or the camera position.
I have code for that if needed.
- BW
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