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I am getting the "Possible Parse Error: Degenerate cylinder, base point
= apex point." error, but the editor is not jumping me to the location
where the error occurred. Sorry I cannot provide an example. My scene is
so complicated.
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On 02/21/2015 04:54 AM, Mike Horvath wrote:
> I am getting the "Possible Parse Error: Degenerate cylinder, base point
> = apex point." error, but the editor is not jumping me to the location
> where the error occurred. Sorry I cannot provide an example. My scene is
> so complicated.
you have a cylinder someplace that has zero thickness ... if that's your
intent try using a disc instead
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On 02/21/2015 10:40 AM, James Holsenback wrote:
> On 02/21/2015 04:54 AM, Mike Horvath wrote:
>> I am getting the "Possible Parse Error: Degenerate cylinder, base point
>> = apex point." error, but the editor is not jumping me to the location
>> where the error occurred. Sorry I cannot provide an example. My scene is
>> so complicated.
>
> you have a cylinder someplace that has zero thickness ... if that's your
> intent try using a disc instead
not a bug btw
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Am 21.02.2015 um 10:54 schrieb Mike Horvath:
> I am getting the "Possible Parse Error: Degenerate cylinder, base point
> = apex point." error, but the editor is not jumping me to the location
> where the error occurred.
This is because it's not a hard parse error, just a type of warning.
POV-Ray only jumps you to the error location when it aborts parsing.
That said, I do agree that POV-Ray should at least print some hint about
the location of stuff it warns about; in fact, the Unix version has been
doing that for ages, and it so happens that I've recently checked in a
change to make the Windows version do the same at last, it just hasn't
made it into a (semi-)official binary build of POV-Ray proper yet. It
/did/ make it into UberPOV beta.10 though.
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On 2/22/2015 9:34 AM, clipka wrote:
> Am 21.02.2015 um 10:54 schrieb Mike Horvath:
>> I am getting the "Possible Parse Error: Degenerate cylinder, base point
>> = apex point." error, but the editor is not jumping me to the location
>> where the error occurred.
>
> This is because it's not a hard parse error, just a type of warning.
> POV-Ray only jumps you to the error location when it aborts parsing.
>
> That said, I do agree that POV-Ray should at least print some hint about
> the location of stuff it warns about; in fact, the Unix version has been
> doing that for ages, and it so happens that I've recently checked in a
> change to make the Windows version do the same at last, it just hasn't
> made it into a (semi-)official binary build of POV-Ray proper yet. It
> /did/ make it into UberPOV beta.10 though.
>
It's not just a warning. Rendering stops completely.
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Am 23.02.2015 um 05:21 schrieb Mike Horvath:
> On 2/22/2015 9:34 AM, clipka wrote:
>> Am 21.02.2015 um 10:54 schrieb Mike Horvath:
>>> I am getting the "Possible Parse Error: Degenerate cylinder, base point
>>> = apex point." error, but the editor is not jumping me to the location
>>> where the error occurred.
>>
>> This is because it's not a hard parse error, just a type of warning.
>> POV-Ray only jumps you to the error location when it aborts parsing.
>>
>> That said, I do agree that POV-Ray should at least print some hint about
>> the location of stuff it warns about; in fact, the Unix version has been
>> doing that for ages, and it so happens that I've recently checked in a
>> change to make the Windows version do the same at last, it just hasn't
>> made it into a (semi-)official binary build of POV-Ray proper yet. It
>> /did/ make it into UberPOV beta.10 though.
>
> It's not just a warning. Rendering stops completely.
Are you sure it doesn't stop for some other reason?
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Mike Horvath <mik### [at] gmailcom> wrote:
> I am getting the "Possible Parse Error: Degenerate cylinder, base point
> = apex point." error, but the editor is not jumping me to the location
> where the error occurred.
If I recall correctly (in Windows, using POV v 3.6.2), a more detailed
description of the error-- and maybe its line number in the SDL code?-- shows up
in the 'messages' pane after the render aborts.
I'm not running POV-Ray at the moment, sorry...
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