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(Running 3.6 on winbloze)
translate z*Room_No*4*Feet
= no problems.
translate z*Room_No*4*Feet translate x*44*Feet+8
gives me a y*8 elevation. :(
translate <44*Feet+8, 0, Room_No*4*Feet>
gives me the correct positioning.
is this a misunderstanding on my part about the translate syntax, or a
"bug"?
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Le 12/03/2014 04:45, Bald Eagle a écrit :
> (Running 3.6 on winbloze)
>
> translate z*Room_No*4*Feet
> = no problems.
>
> translate z*Room_No*4*Feet translate x*44*Feet+8
> gives me a y*8 elevation. :(
>
> translate <44*Feet+8, 0, Room_No*4*Feet>
> gives me the correct positioning.
>
> is this a misunderstanding on my part about the translate syntax, or a
> "bug"?
Misunderstanding. the +8, due to lack of *x, is promoted to a vector
<8,8,8>.
You can have it as you want too with: translate x*(44*Feet+8)
--
Just because nobody complains does not mean all parachutes are perfect.
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