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From: clipka
Subject: TIF support broken?
Date: 9 Sep 2009 13:21:19
Message: <4aa7e40f$1@news.povray.org>
It appears to me that TIFF file input is broken, leading to a 
transparent texture when used in an image_map; can someone confirm?


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From: clipka
Subject: Re: TIF support broken?
Date: 9 Sep 2009 13:25:51
Message: <4aa7e51f@news.povray.org>
clipka schrieb:
> It appears to me that TIFF file input is broken, leading to a 
> transparent texture when used in an image_map; can someone confirm?

I should have mentioned that this is about 3.7 (beta.34 to be exact).


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From: clipka
Subject: Re: TIF support broken?
Date: 9 Sep 2009 14:58:53
Message: <4aa7faed$1@news.povray.org>
clipka schrieb:
> clipka schrieb:
>> It appears to me that TIFF file input is broken, leading to a 
>> transparent texture when used in an image_map; can someone confirm?
> 
> I should have mentioned that this is about 3.7 (beta.34 to be exact).

Apparently, the behavior is different for compressed and uncompressed files.


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From: clipka
Subject: Re: TIF support broken?
Date: 9 Sep 2009 15:18:57
Message: <4aa7ffa1$1@news.povray.org>
clipka schrieb:
> clipka schrieb:
>> clipka schrieb:
>>> It appears to me that TIFF file input is broken, leading to a 
>>> transparent texture when used in an image_map; can someone confirm?
>>
>> I should have mentioned that this is about 3.7 (beta.34 to be exact).
> 
> Apparently, the behavior is different for compressed and uncompressed 
> files.

... and POV-Ray 3.6.2 renders both properly; I presume that this is an 
issue in the TIFF library: In the POV-Ray 3.6.2 branch, it has been 
updated to libtiff 3.8.2, while POV-Ray 3.7 still uses libtiff 3.6.1.

I tried to "transplant" the libtiff 3.8.2 from POV 3.6.2 over to the 
POV-Ray 3.7 project, but with not much success yet.


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From: Ive
Subject: Re: TIF support broken?
Date: 9 Sep 2009 18:30:14
Message: <4aa82c76$1@news.povray.org>
clipka wrote:
> clipka schrieb:
>> clipka schrieb:
>>> clipka schrieb:
>>>> It appears to me that TIFF file input is broken, leading to a 
>>>> transparent texture when used in an image_map; can someone confirm?
>>>
>>> I should have mentioned that this is about 3.7 (beta.34 to be exact).
>>
>> Apparently, the behavior is different for compressed and uncompressed 
>> files.
> 
> ... and POV-Ray 3.6.2 renders both properly; I presume that this is an 
> issue in the TIFF library: In the POV-Ray 3.6.2 branch, it has been 
> updated to libtiff 3.8.2, while POV-Ray 3.7 still uses libtiff 3.6.1.
> 
> I tried to "transplant" the libtiff 3.8.2 from POV 3.6.2 over to the 
> POV-Ray 3.7 project, but with not much success yet.


POV-Ray supports only a (particular small) subset of possible 
TIF-formats and IIRC there was a change between libtif 3.6 and 3.8 
regarding alpha channels and the recommended way the tag 
'TIFFTAG_EXTRASAMPLES' should be interpreted.

POV-Ray also ignores all colorimetric and gamma correction related tags.
And POV-Ray does not support all the 'interesting' TIF-formats like 
16bps, 24bps, and 32bps floating point HDR anyway.

In fact TIFF support is 'broken' in so many ways that I would drop it 
completely. I can estimate how much time is needed to write some 
reliable TIF importer and I think this time would be better spend for 
the more important things within POV-Ray.

-Ive


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From: clipka
Subject: Re: TIF support broken?
Date: 10 Sep 2009 01:28:06
Message: <4aa88e66$1@news.povray.org>
Ive schrieb:
> POV-Ray supports only a (particular small) subset of possible 
> TIF-formats and IIRC there was a change between libtif 3.6 and 3.8 
> regarding alpha channels and the recommended way the tag 
> 'TIFFTAG_EXTRASAMPLES' should be interpreted.

That must then be why POV-Ray 3.6.2 handles those TIFF files properly 
while 3.7 does not.

> In fact TIFF support is 'broken' in so many ways that I would drop it 
> completely. I can estimate how much time is needed to write some 
> reliable TIF importer and I think this time would be better spend for 
> the more important things within POV-Ray.

I think retaining support for the most basic TIFF files won't hurt, and 
in that case it would appear rather odd for POV-Ray 3.7 to support less 
variants of TIFF than 3.6.2.

Anyway, I got the libtiff 3.8.2 running with POV-Ray 3.7 now, and will 
submit the changes to the repository any minute.


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From: Ive
Subject: Re: TIF support broken?
Date: 10 Sep 2009 04:25:51
Message: <4aa8b80f$1@news.povray.org>
clipka wrote:

> I think retaining support for the most basic TIFF files won't hurt, and 
> in that case it would appear rather odd for POV-Ray 3.7 to support less 
> variants of TIFF than 3.6.2.

It seems POV-Ray does not even support the 'most basic' TIF-files.

POV-Ray uses the so called RGBA-libtif interface and this interface 
returns *always* 8 bit/sample 32 bit/pixel data. A simple uncompressed 
16bps grayscale image (e.g. for hight fields) will be used by POV-Ray 
reduced to 8bps but stored as RGB+A. So in this case we have a loss of 
information (16 -> 8 bit) together with a waste of memory.

POV-Ray throws a warning about this 16bit->8bit conversion, but only if 
the input *is* exactly 16bit but other bit-depth are quite common within 
TIFF. Therefor at least the line


if (BitsPerSample == 16)
{
BytesPerSample = 2;
options.warnings.push_back
("Warning: reading 16 bits/sample TIFF file; components crunched to 8");
}


within tiff.cpp should be changed to


if (BitsPerSample > 8)
{
[...]


But even then e.g. Greg Ward's LogLuv HDR TIFF files will be *silently* 
converted and used by POV-Ray as simple LDR 8bps data. No warning, no 
message and no documentation about this behavior. This is definitely not 
the way image import should be handled.

Also the input for 'simple' color palette TIFF is broken as it does 
ignore the possibility of tiles instead of strips within TIFF. And this 
causes even a segfault!


To avoid the possible crash the line

if (PhotometricInterpretation == PHOTOMETRIC_PALETTE)
{
[...]


should be changed to

if ((PhotometricInterpretation == PHOTOMETRIC_PALETTE) && 
(TIFFIsTiled(tif) == 0))
{
[...]



> Anyway, I got the libtiff 3.8.2 running with POV-Ray 3.7 now, and will 
> submit the changes to the repository any minute.

The latest libtif release is 3.9.1 and fixes numerous bugs (including 
some fixes provided by me ;) compared to 3.8.2.

-Ive


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From: clipka
Subject: Re: TIF support broken?
Date: 10 Sep 2009 06:12:26
Message: <4aa8d10a$1@news.povray.org>
Ive schrieb:
> It seems POV-Ray does not even support the 'most basic' TIF-files.

Well, it does /support/ them in the sense that you can use them. Whether 
it supports them /well/ is a perfectly different thing.

> [... lots of chode change suggestions...]

You mind adding one (or separate) tasks into the bugtracking system for 
this (http://bugs.povray.org/), so these might be followed-up as time 
permits?

>> Anyway, I got the libtiff 3.8.2 running with POV-Ray 3.7 now, and will 
>> submit the changes to the repository any minute.
> 
> The latest libtif release is 3.9.1 and fixes numerous bugs (including 
> some fixes provided by me ;) compared to 3.8.2.

That may well be, but 3.8.2 is the one working successfully in POV-Ray 
3.6.2 for Windows, so I figured it would be easiest to get it to compile 
with 3.7 as well :-)

You're welcome of course to go for integrating 3.9.1 into POV-Ray, 
including Visual Studio 8 and 9 projects and all...


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From: Ive
Subject: Re: TIF support broken?
Date: 10 Sep 2009 12:44:35
Message: <4aa92cf3$1@news.povray.org>
clipka wrote:
> Well, it does /support/ them in the sense that you can use them. Whether 
> it supports them /well/ is a perfectly different thing.
> 

If you indeed see it that way so why did you bother about the alpha 
channel? You could *use* it, couldn't you even if not as you did expect 
but citing you this is a perfectly different thing.

And changing from libtif 3.6 to 3.8 (or 3.9) does not fix anything 
regarding the possible pre-multiplied data for TIF-files using an alpha 
channel, it only will make support for the other 50% of files that *did* 
previously work broken!

If somebody notes e.g. that POV-Ray does claim to support TIFF and his 
intention is to quickly visualize a 32-bit-signed-integer GEO-TIFF 
height-field all he will get from POV-Ray is an output where the 
negative values are clipped to zero and the height-field uses only 8
bit data (as delivered by the libtif-RGBA-interface currently used by 
POV) instead if at least 16bit. But POV-Ray will give him no warning 
about this and it is nowhere documented. This person will therefor 
decide that POV-Ray is just a crappy renderer and he will not know and 
care that only the POV-Ray TIFF support is *just* not very well.
And this is nothing I imagined, this is a real world example.


> You mind adding one (or separate) tasks into the bugtracking system for 
> this (http://bugs.povray.org/), so these might be followed-up as time 
> permits?

After giving it some thought, no I wont, because I do not even know 
where to begin. From my own 'simple' tiff-test-suit POV-Ray reads only
about 20% as expected and a good deal of the other 80% causes even a 
segfault. And I mean 'simple' because I have also an 'advanced' image 
set where more of the uncommon TIFF-images are collected.


-Ive


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From: clipka
Subject: Re: TIF support broken?
Date: 10 Sep 2009 16:07:51
Message: <4aa95c97@news.povray.org>
Ive schrieb:
> clipka wrote:
>> Well, it does /support/ them in the sense that you can use them. 
>> Whether it supports them /well/ is a perfectly different thing.
> 
> If you indeed see it that way so why did you bother about the alpha 
> channel? You could *use* it, couldn't you even if not as you did expect 
> but citing you this is a perfectly different thing.

Well, I think there is a difference here: What I was talking about was 
loss of quality. What you're referring to is inability to see the image 
at all. Which is a much more "WTF"-ish situation than distorted colors: 
Where's my object? Did I break the geometry? Do I have scaled up the 
scene too much? I guess broken input file handling is the thing that 
comes to mind last in such a situation. Whereas if the colors look 
crappy, it's easier to notice that something might be wrong with the 
image file.

> And changing from libtif 3.6 to 3.8 (or 3.9) does not fix anything 
> regarding the possible pre-multiplied data for TIF-files using an alpha 
> channel, it only will make support for the other 50% of files that *did* 
> previously work broken!

I know not much about that; if you know a better solution to get even 
the most dumb-ass photoshopped TIFF files to show, you're welcome to 
join the ranks and get your hands dirty on the code. But since POV-Ray 
3.6.2 has gone that road for libtiff 3.8.2, and has done so with some 
success (after all, it does properly read the very vanilla 
8-bit-per-color non-transparent TIFFs a most-stupid-of-all-users is most 
likely to produce, which POV-Ray 3.7 using lbtiff 3.6.1 failed at), it's 
also a matter of consistency to pull 3.7 in that direction as well.

Besides, if a user is proficient enough to use highly sophisticated 
variants of TIFF, chances are he knows a bit more about the pitfalls and 
typical incompatibilities associated with their use than a dumb-ass 
photoshopping noob.

Ah, and did I mention that one of the TIFFs POV-Ray 3.7, using libtiff 
3.6.1, failed to load was created by IC with the very default settings? 
So if the problem wasn't in libtiff but in TIFF files not conforming to 
specifications, wouldn't that mean that IC is buggy?


> If somebody notes e.g. that POV-Ray does claim to support TIFF and his 
> intention is to quickly visualize a 32-bit-signed-integer GEO-TIFF 
> height-field all he will get from POV-Ray is an output where the 
> negative values are clipped to zero and the height-field uses only 8
> bit data (as delivered by the libtif-RGBA-interface currently used by 
> POV) instead if at least 16bit. But POV-Ray will give him no warning 
> about this and it is nowhere documented. This person will therefor 
> decide that POV-Ray is just a crappy renderer and he will not know and 
> care that only the POV-Ray TIFF support is *just* not very well.
> And this is nothing I imagined, this is a real world example.

"Parse Warning: This rendering uses the following experimental 
feature(s): TIFF image support. The design and implementation of these 
features is likely to change in future versions of POV-Ray. Full 
backward compatibility with the current implementation is NOT guaranteed."

Even though it doesn't *explicitly* say that support is far from 
perfect, I think it should be clear enough. "Experimental" is the 
keyword here.


>> You mind adding one (or separate) tasks into the bugtracking system 
>> for this (http://bugs.povray.org/), so these might be followed-up as 
>> time permits?
> 
> After giving it some thought, no I wont, because I do not even know 
> where to begin. From my own 'simple' tiff-test-suit POV-Ray reads only
> about 20% as expected and a good deal of the other 80% causes even a 
> segfault. And I mean 'simple' because I have also an 'advanced' image 
> set where more of the uncommon TIFF-images are collected.

Well, in that case I consider it a bit moot to complain. The problems 
will not solve themselves, nor will anyone of the dev team or the other 
code contributors solve them unless they know about them in the first place.


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